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Human
Through perseverence or sheer luck, you've managed to survive the initial waves of horrific chaos. You're on your own for now, with nothing to your name except for a few items and a major skill. Humans have 40 HP and 60 AP.

Soldier Starting Skill: Assault Weapon Training
• Better chance to hit with assault weapons.
Starting Items: Dog Tags, Fatigues, Assault Rifle, 2 Rifle Clips

Police Officer Starting Skill: Small Arms Training
• Better chance to hit with small arms.
Starting Items: Police Badge, Police Uniform, Pistol, 2 Pistol Clips

Firefighter Starting Skill: Blade Training
• Better chance to hit with bladed weapons.
Starting Items: Firefighter Badge, Firefighter Uniform, Fire Axe, Walkie Talkie

Doctor Starting Skill: Analysis
• Allows you to see HP values of others.
Starting Items: Plastic Gloves, Scrubs, 2 Medkits, Scalpel

Carpenter Starting Skill: Carpentry
• Allows you to put up or reinforce a barricade.
Starting Items: Protective Goggles, Work Clothes, Sledgehammer, Walkie Talkie

Convict Starting Skill: Blunt Training
• Better chance to hit with blunt weapons.
Starting Items: Handcuffs, Prison Jumpsuit, Length of Pipe, 3 Beers

Vagrant Starting Skill: Scavenging
• Increased chances to find items.
Starting Items: Hooded Sweatshirt, Rags, Baseball Bat, 3 Canned Vegetables

Zombie
You've died, but haven't let it get in your way. Shambling through the streets, you are an undead creature with a hunger for human flesh. Depending on the time or manner in which you died, you are capable of using one major skill. Zombies have 60 HP and 40 AP. Undead characters start out with randomized clothing.

Fresh Corpse
Starting Skill: Intellect
• You can do basic things like opening doors.

Early Victim
Starting Skill: Rending Hands
• Better accuracy with hand attacks.

Frenzied Corpse
Starting Skill: Hunger Pain
• Bonus for bite attacks when low on HP.

Festering Cadaver
Starting Skill: Biohazard
• Chance of infecting the victims of your bite attacks with a deadly disease.

Mangled Victim
Starting Skill: Cellular Degeneration
• If revived you may choose to stand as a Human or Zombie.

Mob Member
Starting Skill: Smell Rot
• You can detect the familiar odor of nearby zombies.

Vampire
You're a special breed of ghoul. Strangely uninterested in devouring raw flesh, blood lust instead permiates every fiber of your being. Due to mysterious changes in your unstable undead biology, you have gained one major skill. Vampires have 50 HP and 50 AP. Undead characters start out with randomized clothing.

Feeder
Starting Skill: Fanged Bite
• Bite attacks deal more damage.

Predator
Starting Skill: Sharpened Senses
• You can find others who are hidden quite easily.

Beast
Starting Skill: Supernatural Strength
• Bonus damage for hand attacks.

Maniac
Starting Skill: Powerful Jaws
• After a successful bite, you latch on to your target and attacks receive a bonus to hit.

Carrier
Starting Skill: Vampiric Infection
• Anyone you kill will become a vampire.

Stalker
Starting Skill: Track Prey
• You can sense the approximate direction of the last person you attacked/attacked you.

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Current GMT: October 26th, 2014 07:37:12 AM

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This is a slow play map, with 2 AP per every ten minutes. (Bonus of 4 AP per ten minutes on weekends.)

This is a separate game world from that of Twilight City. The map is smaller and has less buildings. Power is controlled with Generators only instead of a Power Plant. Group chat will not connect you to people in Twilight City. You will not be able to move this character to Twilight City, or have characters in Twilight City come to you in Denton.

If this is where you would like to play, please continue filling out this form and click [Submit].