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Years have passed since the "Necrobe", a fungal agent capable of reanimating the dead, was released in several cities and small towns. Though Lazarix Pharmaceuticals is known to have studied the dangerous spores for their astounding curative properties, what isn't known is how or why the engineered result was allowed to spread.

As fungus-addled living corpses began flooding streets, other, more blood-thirsty beings emerged from the shadows. Vampires seem to be either seeking to destroy the zombie competition, or to simply feed on the remaining survivors.

Quarantine borders are strictly enforced by a private security company known as "Mantis", and no one knows for sure just what's going on in the outside world. Within these walls, many questions remain. Not least among them is this... What will become of you?
  As a Surviving Human, you will face throngs of the undead. Using skills such as building barricades, hiding out and of course mastering combat, you just might make it. A sleu of weapons await you, from the customary Baseball Bat, Shotgun and Chainsaw to the occasional Frying Pan or Dead Fish.

  Your goal will not only be living to see another day, but also helping others through healing and even revival using a strange serum created by Lazarix Pharmaceuticals. Sure, your days may be numbered, but that doesn't mean you can't have a little fun.
  As a Zombie, you will feast upon both Humans and Vampires. Skills such as infecting your prey, hiding amongst corpses, and even using failed revivals to your advantage are in your ghoulish bag of tricks. Whenever a human dies by your hand, they will become a zombie. Hey… the more the merrier, right?

  Gang tactics are encouraged for zombie players, who can buy skills to recieve bonuses for attacking in groups and to (literally) sniff out others of your kind. The fungus that has reanimated you can even be strong enough to prevent others from reviving you.
  As a Vampire, you will feed upon Humans and attempt to destroy your Zombie competition. Your vile skills include shrugging off a percentage of all damage, unexpectegly attacking when others think you're deceased, and increasing your power along with your killing sprees. The blood of your enemies shall flow.

  Vampiric characters will find that feeding on the lifeblood of others can be quite refreshing… especially after a long day of sensing and searching out hidden players. Vampires are the born hunters of Serling's urban jungle.

Hell Rising is a massively multiplayer online game.

News & Updates:

xx Stuff!

04:06:25 PM 06/07/15 by Mammon
What? An actual update? As always, report any bugs on the forum.

Features
  • Cell phones! Annoy your friends! Finally a use for these things.
  • Traps! Annoy your "friends"! Only humans may set them up.
  • Vaults! Store all your valuables in the bank.
  • Groups now have their own storage at the self storage buildings.
    Group ranks must have "Take Items" permissions to take, but anybody can store.

Changes
  • Rain and snow now affect the effective area of Smell Rot
  • Generators will only run when the building is not powered normally and breakers are flipped on
  • Generators that are running will explode and cause fires / damage you if they are destroyed
  • Vampires' Silent Whisper now covers an area
  • Heal count doesn't increase if you didn't heal anything
  • Changed the way that sounds work a bit
  • Item in giving dropbox now defaults to the bottom of your inventory
  • Removed not counting TKs due to complaints
  • If you have the Analysis skill you can see what status effects someone has
  • You can now see what statuses you removed from someone when healing them
  • You can now (attempt) to heal statuses from someone even if they are at full health
  • Should now be able to heal your own status effects as a human even if you're at full health
  • Thrown weapon accuracy is now based upon how much HP you have left
  • Increased AP for undead turning off the power plant to 8
  • Discerning Palette now shows friends as well as enemies
  • Event and discussion backlog should show a bit more of what happened while you were gone
  • Anybody over level 5 can give an item to someone who is friendly
  • Everyone now starts out with a walkie talkie
  • Sometimes people will get crushed by someone jumping from a building
  • Vampires must now actively use their Supernatural Senses
  • If the leader has been gone for over a year, (as well as anyone with a rank higher than you) players can now assume leadership of their group

Bug Fixes
  • Generator fuel won't be used up when the generator isn't running
  • Spraypaint and power plant notices weren't working
  • Fixed worn off messages happening before actions
  • Fixed the password recovery
  • The message for vampires being taken out of hiding when the power is turned on wasn't showing up
  • Armor wasn't working correctly
  • Cell phones wouldn't work if kept in the top slot
  • Infectious Spew wasn't actually infecting people

Known Issues
  • Sounds and notices may sometimes disappear before they should
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Full News Board

Recent Discussion:
[Hell Rising] Flags by IronMikeTyson 11:16:40 PM 07/28/15
[Hell Rising] Suggestions by Human 10:43:04 PM 07/28/15
[Hell Rising] HR Introduction/Re-Intro Thread by Human 09:06:47 AM 07/26/15
[Hell Rising] I put us up on this web game list by Roly 02:48:00 PM 07/24/15
[Hell Rising] Update Bugs! by Ochosi 12:40:07 PM 07/05/15
[Hell Rising] Questions by madeline 09:16:40 PM 06/26/15
[Hell Rising] What would you think if... by Mammon 11:39:18 AM 06/25/15
[Hell Rising] Characters in place in alphabetical order - can we change it? by Diletante 11:26:35 PM 06/24/15
[Hell Rising] Thrown Weapon modifier by Mammon 03:11:37 PM 06/24/15
[Hell Rising] AP by Lambda 01:44:39 PM 06/22/15

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